> For the complete documentation index, see [llms.txt](https://docs.cyberkongz.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.cyberkongz.com/play/health-points-hp.md).

# Health Points (HP)

<figure><img src="/files/FNSTyMiat4OH6sFLLvqy" alt=""><figcaption></figcaption></figure>

### Overview

Each individual VX now has Health Points (HP).&#x20;

The HP of each VX is based on the following two factors:

### Base HP

The Base HP of a VX is determined by its fur rarity. The higher the rarity of the fur, the larger the base HP for each VX.

Majority of VX by default will have a Base HP of 20 - 50 depending on their fur. Legendary VX by default have a Base HP of 60.

### Additional HP

Alongside the Base HP, the Level of a CyberKongz VX will add additional HP at four key levels; Level 5, 10, 15 and 20.&#x20;

Each time a VX reaches one of these levels, their HP will increase by a fixed amount of +10 HP. The maximum amount of HP a VX can add to its Base HP, would be +40 HP - achieved at Level 20.

### Knockout (0 HP)

HP comes into play when a CyberKongz VX triggers an [Encounter](/kollect/encounters.md). If a VX is unsuccessful during an Encounter, they will lose a variable amount of HP as a result (determined by the exact Encounter and tier of [Adventure Run](/play/adventure-runs.md)) whilst also failing to retrieve any kind of loot.

If the HP of a VX reaches zero, it will be knocked out and unable to carry out anymore runs until revived.

### Revive

There are 3 ways to revive your knocked out VX:

\- The daily HP reset which takes place at **06:00 am UTC**. During a reset, knocked out VX are restored to a default of 10 HP.

\- Seasonal HP reset at the start of each season. At the start of a season VX are restored to full HP.

\- Elite Medipacks can be purchased at a fixed amount of 2 $RON in-game and used to restore a VX to full health.

Players are able to continue with Adventure Runs with any HP above zero. HP can be partially restored using Basic Medipacks.

If a knockout occurs during batch runs, resulting in 0 HP, the remaining runs will be cancelled and refunded.

During a knockout whilst at 0 HP, any gear attached to a CyberKongz VX will become bound to the VX until it is back up above 0 HP, at which point gear may be able to be removed or changed as required.

### Medipacks Overview:

**Basic Medipack** (untradable): Can be found directly on tier 1 and 2 Adventure Runs and can be used to heal a VX by + 5 HP. A Basic Medipack cannot be used to revive a knocked out VX (0 HP).

<figure><img src="/files/L12FhUdRI2n9Vtb9kbWv" alt="" width="300"><figcaption><p><strong>Basic Medipack</strong></p></figcaption></figure>

**Elite Medipack** (untradable): Can be purchased at a fixed amount of 2 $RON in-game and used to restore a VX to full health. An Elite Medipack can be used to revive and restore full health to a knocked out VX (0 HP).

<figure><img src="/files/uyRggF8XLjqrmc3sCsdj" alt="" width="300"><figcaption><p><strong>Elite Medipack</strong></p></figcaption></figure>

{% hint style="info" %}
The information above is only applicable to [Encounters](/kollect/encounters.md) and does not apply to [Events](/kollect/events.md).
{% endhint %}
