> For the complete documentation index, see [llms.txt](https://docs.cyberkongz.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.cyberkongz.com/play/charmz.md).

# Charmz

<figure><img src="https://3150094864-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F0KPvFSXamMnzUNBHnp22%2Fuploads%2FYLE9u7EV4pP4wac6tYLa%2FCharmz.jpg?alt=media&amp;token=883ee7a4-ed36-4f03-a271-d28ba06ee6b5" alt=""><figcaption></figcaption></figure>

### Overview

Charmz were generated by CyberKongz Babies and originally used as Adventure Run boosts.

Previously a CyberKongz Baby could yield 10 Shardz a day, and create a Charm with 100 Shardz.

### Updates

They have been temporarily paused whilst they are redeveloped and reimagined. Charmz will not feature in the Phase 1 release of Play & Kollect 2.0

Charmz will be reintroduced with the release of a future phase.

Any existing Charmz or Shardz will be credited to players with the release of Phase 2.

{% hint style="info" %}
CyberKongz Babies are currently not yielding Shards/Charmz until further notice.
{% endhint %}
