> For the complete documentation index, see [llms.txt](https://docs.cyberkongz.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.cyberkongz.com/kollect/events.md).

# Events

<figure><img src="/files/Ace8JMroEflQs0BGNDqt" alt=""><figcaption></figcaption></figure>

### Overview

Events are an on-chain occurrence during an [Adventure Run](/play/adventure-runs.md), whereby your CyberKongz VX triggers an opportunity to win increased amounts of [Kongium](/play/kongium.md) or in-game loot.\
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Whilst there are some Events with no prerequisites, many do have some conditions required to be successful.\
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The chance and frequency of triggering each Event also varies, with some that will occur significantly less than others with better rewards.

<figure><img src="/files/HDLvDDcmUHDmOVdrqo99" alt="" width="375"><figcaption><p>Loot available for Events and Encounters</p></figcaption></figure>

### Requirements

Events available vary based on [Adventure Run](/play/adventure-runs.md) tiers. Players will need to have CyberKongz VX of a certain [Gear Score](/play/gear-score-gs.md) to successfully complete an Event.

There are also [Level](/play/experience-and-levels.md) requirements for your CyberKongz VX within each [Adventure Run](/play/adventure-runs.md) tier, in order to successfully complete an Event.

<figure><img src="/files/335RmrO51JITFgFIUcBc" alt=""><figcaption><p>Recommended Level and Gear Score ranges per tier</p></figcaption></figure>

For each tier there is an estimated range of 0.1% - 5% chance of triggering an Event. Successful completion of Events depends on the VX [Gear Score](/play/gear-score-gs.md) and VX [Level](/play/experience-and-levels.md) within the specified tier range.

{% hint style="info" %}
Events are dynamic and subject to changes/updates in between seasons.
{% endhint %}
