Last updated
Last updated
If a VX wins an Encounter, the Adventure Run will be deemed as successful resulting in:
Winning Kredits or new Mystery Boxes
No impact on HP
No loot
If the HP of a VX reaches zero, it will be knocked out and unable to carry out anymore runs until the daily HP reset which takes place at 06:00 am UTC. During a reset, knocked out VX are restored to a default of 10 HP.
Players are able to continue with Adventure Runs with any HP above zero.
During a knockout whilst at 0 HP, any gear attached to a CyberKongz VX will become bound to the VX until it is back up above 0 HP, at which point gear may be able to be removed or changed as required.
Encounters are an exciting new counterpart to .
Similarly to, Encounters are an on-chain occurrence during an , whereby your CyberKongz VX triggers an opportunity to face an opponent and potentially win Kredits or Mystery Boxes.
The outcome of an Encounter is determined by the of the VX used.
Higher is directly correlated with increased Encounter win chances.
The rarity of loot available are determined by the tier of engaged:
Encounter winning probabilities for each tier start low and increase linearly with . This continues until the maximum range is reached.
If a VX loses an Encounter, the will be deemed as unsuccessful resulting in:
Loss of
The lost during an Encounter is determined by the tier of engaged:
Players will have the option to revive their VX sooner than the daily reset, using an .