An opponent during an Encounter

Overview

Encounters are an exciting new counterpart to Events.

Similarly to Events, Encounters are an on-chain occurrence during an Adventure Run, whereby your CyberKongz VX triggers an opportunity to face an opponent and potentially win Kredits or Mystery Boxes.

The outcome of an Encounter is determined by the Gear Score of the VX used.

Higher Gear Score is directly correlated with increased Encounter win chances.

Loot available for Events and Encounters

Winning an Encounter

If a VX wins an Encounter, the Adventure Run will be deemed as successful resulting in:

  • Winning Kredits or new Mystery Boxes

  • No impact on HP

The rarity of loot available are determined by the tier of Adventure Run engaged:

Recommended Level and Gear Score ranges per tier

Encounter winning probabilities for each tier start low and increase linearly with Gear Score. This continues until the maximum range is reached.

Losing an Encounter

If a VX loses an Encounter, the Adventure Run will be deemed as unsuccessful resulting in:

  • No loot

  • Loss of HP

The HP lost during an Encounter is determined by the tier of Adventure Run engaged:

Range of HP loss possible in each tier

If the HP of a VX reaches zero, it will be knocked out and unable to carry out anymore runs until the daily HP reset which takes place at 06:00 am UTC. During a reset, knocked out VX are restored to a default of 10 HP.

Players are able to continue with Adventure Runs with any HP above zero.

During a knockout whilst at 0 HP, any gear attached to a CyberKongz VX will become bound to the VX until it is back up above 0 HP, at which point gear may be able to be removed or changed as required.

Players will have the option to revive their VX sooner than the daily reset, using an Elite Medipack.

Encounters are dynamic and subject to changes/updates in between seasons.

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