Durability functionality: Charmz no longer break after a period of five days regardless of the number of adventure runs completed. Instead, Charmz now have health points that are reduced with each adventure run. Once the health points drop to zero, the Charm will break. One Charm can be used for 30 to 50 runs, with Fuel Rod runs costing more health points than $BANANA runs. Charmz lasts for 30 Fuel Rod runs or 50 $BANANA runs and anything in between, regarding on how the runs were done.