> For the complete documentation index, see [llms.txt](https://docs.cyberkongz.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.cyberkongz.com/play/experience-and-levels.md).

# Experience and Levels

<figure><img src="/files/fogNzMyywJ2CZXCcMN2M" alt=""><figcaption></figcaption></figure>

### Overview

During [Adventure Runs](/play/adventure-runs.md), CyberKongz VX are rewarded with Experience Points (EXP).

Players can use EXP alongside [Kongium](/play/kongium.md) to level up their CyberKongz VX from Level 1 up to Level 20.

The process of leveling up can be carried out at the Temple of Rising.

### Level Up Requirements

Each level has a different requirement of EXP and Kongium, increasing gradually as the VX progresses through the levels.

<figure><img src="/files/or72KjkPv9Mav8DxACav" alt=""><figcaption><p>Level Up requirements and HP increase</p></figcaption></figure>

### EXP Rewards

Depending on the [Adventure Run](/play/adventure-runs.md) tier a player engages, there is a varying quantity of EXP they can be rewarded with:<br>

<figure><img src="/files/CeGw6lsEcFb25x8XG34h" alt="" width="248"><figcaption><p>Max EXP available per run in each tier</p></figcaption></figure>

### Benefits of Levels

The level of a CyberKongz VX influences its[ Health Points (HP)](/play/health-points-hp.md). The base level for HP is determined by the fur rarity of a VX, which is then increased at **levels 5, 10, 15 and 20**, each milestone **increasing HP by +10**.

Some [Events ](/kollect/events.md)may also require for your CyberKongz VX to be of a certain level.

{% hint style="info" %}
Future phases may have additional functions available for CyberKongz VX Levels.
{% endhint %}
