> For the complete documentation index, see [llms.txt](https://docs.cyberkongz.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.cyberkongz.com/play/adventure-runs.md).

# Adventure Runs

<figure><img src="/files/o5bGYxZh3ei6KbOnkPH7" alt=""><figcaption></figcaption></figure>

### **Overview**

Send your CyberKongz VX on exciting Adventure Runs, enabling them to search for in-game resources and rewards throughout Niakea.

An Adventure Run consists of an on-chain RNG based interaction whereby your CyberKongz VX will aim to gather [Kongium](/play/kongium.md) and exciting new loot.

Adventure Runs are engaged by individual CyberKongz VX, and typically completed within the timeframe of a standard transaction on Ronin Network. \
They can be completed either individually or in batches of up to 20 runs at a time.

### **Tiers**

There are four Tiers of Adventure Runs that players can choose from.&#x20;

<figure><img src="/files/kPvgpGey2CsxtdsFP4n9" alt=""><figcaption><p>Four tiers for Adventure Runs</p></figcaption></figure>

Each tier has varying difficulty levels and [Gear Score](/play/gear-score-gs.md) requirements, along with tier specific rewards, loot, [Events](/kollect/events.md) and [Encounters](/kollect/encounters.md) unique to the selected tier.

<figure><img src="/files/JVnAU3TA9WOJLspPWwfH" alt=""><figcaption><p>Minimum Gear Score requirements for each tier</p></figcaption></figure>

Players can now equip their CyberKongz VX with weapons and armor, tailoring their [Gear Score](/play/gear-score-gs.md) to the tier of their choice. Doing so will increase probabilities of successfully completing triggered [Events](/kollect/events.md) or [Encounters](/kollect/encounters.md).

### **Adventure Run Fuel**

Adventure Runs are now fueled using [Kredits](/play/kredits.md), the new in-game currency for Play & Kollect 2.0. For higher tier runs, there are also partial $RON costs, outlined below.

<figure><img src="/files/jc4JcqRCDnwNJN461rsg" alt=""><figcaption><p>Cost per Adventure Run for each tier</p></figcaption></figure>

Players can obtain [Kredits](/play/kredits.md) in one of two ways:

1. A free daily in-game bonus of 100 Kredits available for each CyberKongz VX to claim once every 24 hours at 6:00 am UTC.
2. Converting $BANANA directly for Kredits in-game, at a fixed ratio of 1 $BANANA = 1000 Kredits.

The $BANANA converted to [Kredits](/play/kredits.md) in order to fuel Adventure Runs no longer have a percentage burnt. \
As a result, Play & Kollect 2.0 rewards players with an approximate **increase of 35% in $BANANA rewards**.

### **Distribution**

During a 10 day season, the total amount of $BANANA (in the form of Kredits) spent by players to fuel Adventure Runs, is allocated as follows:

15% of all $BANANA used is sent to CyberKongz treasury wallet, used to fund the starting balance of 10,000 $BANANA in each [Seasonal $BANANA Prize Pool](/kollect/usdbanana-prize-pool.md). \
This is also used to fund the daily bonus [Kredits](/play/kredits.md) each CyberKongz VX receives.<br>

85% of all $BANANA used is redistributed as rewards through Play & Kollect in three ways:

1. [Seasonal $BANANA Prize Pool](/kollect/usdbanana-prize-pool.md) = **50%**
2. [Jackpot $BANANA Pool](/kollect/jackpot-prize-pool.md) = **25%**
3. Found directly on Adventure Runs in the form of [Kredits](/play/kredits.md) = **10%**

{% hint style="info" %}
[Charmz](/play/charmz.md) will no longer be used to boost Adventure Runs, and will be reintroduced with new functionality in later phases.
{% endhint %}
