# CyberKongz Play & Kollect

<figure><img src="/files/MbkDEUakTNBdpg2OmtHy" alt=""><figcaption></figcaption></figure>

Welcome to **Play & Kollect 2.0**, the most advanced on-chain web3 gaming experience, where every aspect of the game is powered by blockchain smart contract technology.&#x20;

Play & Kollect has been designed to launch on the most powerful web3 gaming blockchain: Ronin Network. The entire web3 gaming experience comes to life in new and exciting ways, along with updated infrastructure introductions that enable future game expansions and collaborations. &#x20;

Play & Kollect continues to serve as the foundation to the CyberKongz ecosystem, with 2.0 updates being released in three exciting phases and delivered with upgrades across the entire experience.&#x20;

Are you ready for the future of web3 gaming?&#x20;

### Map Navigation:

<figure><img src="/files/6jKfbtAcZucFDmfEVKL6" alt=""><figcaption><p>Map POI Details</p></figcaption></figure>

{% hint style="info" %}
All content presented on this website is subject to change.
{% endhint %}


# Adventure Runs

<figure><img src="/files/o5bGYxZh3ei6KbOnkPH7" alt=""><figcaption></figcaption></figure>

### **Overview**

Send your CyberKongz VX on exciting Adventure Runs, enabling them to search for in-game resources and rewards throughout Niakea.

An Adventure Run consists of an on-chain RNG based interaction whereby your CyberKongz VX will aim to gather [Kongium](/play/kongium) and exciting new loot.

Adventure Runs are engaged by individual CyberKongz VX, and typically completed within the timeframe of a standard transaction on Ronin Network. \
They can be completed either individually or in batches of up to 20 runs at a time.

### **Tiers**

There are four Tiers of Adventure Runs that players can choose from.&#x20;

<figure><img src="/files/kPvgpGey2CsxtdsFP4n9" alt=""><figcaption><p>Four tiers for Adventure Runs</p></figcaption></figure>

Each tier has varying difficulty levels and [Gear Score](/play/gear-score-gs) requirements, along with tier specific rewards, loot, [Events](/kollect/events) and [Encounters](/kollect/encounters) unique to the selected tier.

<figure><img src="/files/JVnAU3TA9WOJLspPWwfH" alt=""><figcaption><p>Minimum Gear Score requirements for each tier</p></figcaption></figure>

Players can now equip their CyberKongz VX with weapons and armor, tailoring their [Gear Score](/play/gear-score-gs) to the tier of their choice. Doing so will increase probabilities of successfully completing triggered [Events](/kollect/events) or [Encounters](/kollect/encounters).

### **Adventure Run Fuel**

Adventure Runs are now fueled using [Kredits](/play/kredits), the new in-game currency for Play & Kollect 2.0. For higher tier runs, there are also partial $RON costs, outlined below.

<figure><img src="/files/jc4JcqRCDnwNJN461rsg" alt=""><figcaption><p>Cost per Adventure Run for each tier</p></figcaption></figure>

Players can obtain [Kredits](/play/kredits) in one of two ways:

1. A free daily in-game bonus of 100 Kredits available for each CyberKongz VX to claim once every 24 hours at 6:00 am UTC.
2. Converting $BANANA directly for Kredits in-game, at a fixed ratio of 1 $BANANA = 1000 Kredits.

The $BANANA converted to [Kredits](/play/kredits) in order to fuel Adventure Runs no longer have a percentage burnt. \
As a result, Play & Kollect 2.0 rewards players with an approximate **increase of 35% in $BANANA rewards**.

### **Distribution**

During a 10 day season, the total amount of $BANANA (in the form of Kredits) spent by players to fuel Adventure Runs, is allocated as follows:

15% of all $BANANA used is sent to CyberKongz treasury wallet, used to fund the starting balance of 10,000 $BANANA in each [Seasonal $BANANA Prize Pool](/kollect/usdbanana-prize-pool). \
This is also used to fund the daily bonus [Kredits](/play/kredits) each CyberKongz VX receives.<br>

85% of all $BANANA used is redistributed as rewards through Play & Kollect in three ways:

1. [Seasonal $BANANA Prize Pool](/kollect/usdbanana-prize-pool) = **50%**
2. [Jackpot $BANANA Pool](/kollect/jackpot-prize-pool) = **25%**
3. Found directly on Adventure Runs in the form of [Kredits](/play/kredits) = **10%**

{% hint style="info" %}
[Charmz](/play/charmz) will no longer be used to boost Adventure Runs, and will be reintroduced with new functionality in later phases.
{% endhint %}


# Kredits

<figure><img src="/files/42KoGmLiaf5YzE3lWmDM" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/4jmE0CISi9Piy2ArdXgh" alt="" width="300"><figcaption><p>Kredits</p></figcaption></figure>

### Overview

Kredits are now the primary in-game currency used in Play & Kollect 2.0.

They are used to fuel [Adventure Runs](/play/adventure-runs). Alongside Kredits, Tiers 3 and 4 require a partial fee in $RON.

<figure><img src="/files/yrm4GUhYJquwH8pmbdJs" alt=""><figcaption><p>Cost per Adventure Run for each tier</p></figcaption></figure>

Fuel Rods have been removed completely and are now no longer used in Play & Kollect, replaced entirely with Kredits.

Players can obtain Kredits in one of two ways:

### **1. Daily Bonus**

<figure><img src="/files/4lxlgDOOmngQoszMvvAK" alt=""><figcaption><p>Daily Kredits Bonus</p></figcaption></figure>

A free daily in-game **bonus of 100 Kredits** available for each CyberKongz VX to claim once **every 24 hours**.

Kredits claimed through the daily bonus do not expire, can be accumulated over time and will not be removed from your balance at the end of a season.\
Daily bonuses however, must be claimed on a daily basis and do not carry over to the next day if left unclaimed.

Daily bonus Kredit claims reset each day at **06:00 am UTC**.

### **2. Converting $BANANA to Kredits**

<figure><img src="/files/VEvCqtbsSAvcXiVEYqRl" alt=""><figcaption><p>1 $BANANA = 1,000 Kredits</p></figcaption></figure>

Players can convert $BANANA to Kredits at any time, at a fixed ratio of **1 $BANANA = 1,000 Kredits**.

The exchange of $BANANA for Kredits is on a linear basis, for example:

0.1 $BANANA = 100 Kredits

5 $BANANA = 5,000 Kredits

Players can only redeem Kredits for $BANANA through participation in Play & Kollect, where they can find $BANANA directly on [Adventure Runs](/play/adventure-runs), redeem $BANANA using Kongium via the [Seasonal Prize Pool](/kollect/usdbanana-prize-pool) or win $BANANA through the [Jackpot Pool](/kollect/jackpot-prize-pool).

{% hint style="info" %}
Kredits are not transferable or tradable. Once $BANANA has been converted to Kredits, they can no longer be reconverted to $BANANA without engaging with Play & Kollect.
{% endhint %}


# Kongium

<figure><img src="/files/BO7Juw2ttYrcRgNsaZBB" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/p79elmNJSCH7LcwgHLTJ" alt="" width="300"><figcaption><p>Kongium</p></figcaption></figure>

### Overview

Kongium is a (non-transferable) resource serving as the primary loot available on [Adventure Runs](/play/adventure-runs).

There is no limit to the amount of Kongium players can accumulate, there is also no expiry on holding Kongium.

The amount of Kongium gathered by each CyberKongz VX during an Adventure Run is influenced by various factors:

### 1. The tier of [Adventure Run](/play/adventure-runs):

Each tier will enable different ranges of Kongium to be found.

<figure><img src="/files/0B3ELXiwBRBVzPxtHKq8" alt=""><figcaption><p>How much Kongium can be found in each tier of Adventure Run</p></figcaption></figure>

### 2. The [level](/play/experience-and-levels) of the VX:

CyberKongz VX with higher levels are rewarded with the higher end of Kongium rewards within the specified tier ranges above.

### 3. Special [Events](/kollect/events):

When players trigger Special [Events](/kollect/events) and succeed, they may be rewarded with increased amounts of Kongium.

The two primary functions for Kongium during Phase 1 of Play & Kollect 2.0 will be:

To redeem $BANANA from the [Seasonal $BANANA Prize Pool](/kollect/usdbanana-prize-pool).\
\
To level up CyberKongz VX, resulting in increased [Health Points](/play/health-points-hp).

&#x20;

{% hint style="info" %}
Future phases may have additional functions available for Kongium.
{% endhint %}


# Charmz

<figure><img src="/files/tjCWxfdZgZI52UMgl5xg" alt=""><figcaption></figcaption></figure>

### Overview

Charmz were generated by CyberKongz Babies and originally used as Adventure Run boosts.

Previously a CyberKongz Baby could yield 10 Shardz a day, and create a Charm with 100 Shardz.

### Updates

They have been temporarily paused whilst they are redeveloped and reimagined. Charmz will not feature in the Phase 1 release of Play & Kollect 2.0

Charmz will be reintroduced with the release of a future phase.

Any existing Charmz or Shardz will be credited to players with the release of Phase 2.

{% hint style="info" %}
CyberKongz Babies are currently not yielding Shards/Charmz until further notice.
{% endhint %}


# Experience and Levels

<figure><img src="/files/fogNzMyywJ2CZXCcMN2M" alt=""><figcaption></figcaption></figure>

### Overview

During [Adventure Runs](/play/adventure-runs), CyberKongz VX are rewarded with Experience Points (EXP).

Players can use EXP alongside [Kongium](/play/kongium) to level up their CyberKongz VX from Level 1 up to Level 20.

The process of leveling up can be carried out at the Temple of Rising.

### Level Up Requirements

Each level has a different requirement of EXP and Kongium, increasing gradually as the VX progresses through the levels.

<figure><img src="/files/or72KjkPv9Mav8DxACav" alt=""><figcaption><p>Level Up requirements and HP increase</p></figcaption></figure>

### EXP Rewards

Depending on the [Adventure Run](/play/adventure-runs) tier a player engages, there is a varying quantity of EXP they can be rewarded with:<br>

<figure><img src="/files/CeGw6lsEcFb25x8XG34h" alt="" width="248"><figcaption><p>Max EXP available per run in each tier</p></figcaption></figure>

### Benefits of Levels

The level of a CyberKongz VX influences its[ Health Points (HP)](/play/health-points-hp). The base level for HP is determined by the fur rarity of a VX, which is then increased at **levels 5, 10, 15 and 20**, each milestone **increasing HP by +10**.

Some [Events ](/kollect/events)may also require for your CyberKongz VX to be of a certain level.

{% hint style="info" %}
Future phases may have additional functions available for CyberKongz VX Levels.
{% endhint %}


# Gear Score (GS)

<figure><img src="/files/gEqIUsZIxzQKEtDREUzf" alt=""><figcaption></figcaption></figure>

### Overview

Gear Score determines the strength of a CyberKongz VX. It also acts as a requirement to the four tiers of [Adventure Runs](/play/adventure-runs).

The Gear Score of each VX is based on the following factors:

### **Base Gear Score:**&#x20;

Each VX has a permanent base Gear Score made up from its existing traits. Only traits that are actual items influence Gear Score. Traits of higher rarity will add increased Gear Score to VX. Traits such as facial expressions do not influence Gear Score.<br>

<figure><img src="/files/mHCH3PtBgraN2UF5vZe0" alt=""><figcaption><p>Traits form Base Gear Score</p></figcaption></figure>

### **Additional Gear Score:**&#x20;

Gear, such as weapons, armor and shields are the largest influence on Gear Score and are dynamic and changeable as different items are equipped or removed from a VX. Gear of higher rarity will add increased Gear Score to a VX.

{% hint style="warning" %}
Changes in Season 2:\
Gear is bound to a VX for the rest of the season once it has made an Adventure Run. \
\
If a VX hasn’t gone on any runs in the current season, gear can be modified. However, once the VX does go on a run, equipped gear cannot be unequipped or swapped for the remainder of the season. You will be able to equip items on empty slots.
{% endhint %}

<figure><img src="/files/1aixdAOQvgF5MXbjflq8" alt=""><figcaption><p>Weapons, Armor and Shields are the largest influence on VX Gear Score</p></figcaption></figure>

Alongside the core factors above, there are also some other variable influences on Gear Score.

### Variable Influences on Gear Score:

**Series:** The series of Gear will influence the Gear Score it adds to a VX. Genesis series weapons and armor are the highest tier available.

**Complete Sets Bonus:** Equipping a VX with a full matching set will result in a bonus Gear Score. The bonus is based on the Gear Score of the Chest Armor.\
In addition to this, a Genesis weapon or shield can act as a wildcard to complete any set of the same or lower rarity and achieve the set bonus.

**Genesis CyberKongz VX:** Genesis CyberKongz VX are 1:1 of their 2D PFP counterparts from the original Genesis collection. Due to the lesser quantity of traits attached to Genesis CyberKongz VX in comparison to the rest of the VX collection, all traits on a Genesis CyberKongz VX will have double Gear Score. Genesis CyberKongz VX can be identified with IDs between 1 - 1000. Legendary VX are however excluded from this double boost.

**Legendary CyberKongz VX:** Legendary CyberKongz VX will have a base Gear Score of 1,000. This is due to them only being able to hold gear in their hands. These VX are unable to equip gear on their body.

{% hint style="info" %}
The Base Gear Score of each VX will be visible as metadata on Ronin. Similarly, the Gear Score for each piece of gear will also be visible on Ronin.
{% endhint %}

{% hint style="danger" %}
CyberKongz VX can be sold with Gear equipped. \
When listing a CyberKongz VX for sale on Mavis Market, please double check whether it has Gear equipped.<br>

Once Gear is equipped to a CyberKongz VX, it can no longer be listed/sold separately, until it is unequipped. \
If a listed piece of Gear is equipped, the listing will become inactive. When the gear is unequipped, the listing will become active again.
{% endhint %}


# Health Points (HP)

<figure><img src="/files/FNSTyMiat4OH6sFLLvqy" alt=""><figcaption></figcaption></figure>

### Overview

Each individual VX now has Health Points (HP).&#x20;

The HP of each VX is based on the following two factors:

### Base HP

The Base HP of a VX is determined by its fur rarity. The higher the rarity of the fur, the larger the base HP for each VX.

Majority of VX by default will have a Base HP of 20 - 50 depending on their fur. Legendary VX by default have a Base HP of 60.

### Additional HP

Alongside the Base HP, the Level of a CyberKongz VX will add additional HP at four key levels; Level 5, 10, 15 and 20.&#x20;

Each time a VX reaches one of these levels, their HP will increase by a fixed amount of +10 HP. The maximum amount of HP a VX can add to its Base HP, would be +40 HP - achieved at Level 20.

### Knockout (0 HP)

HP comes into play when a CyberKongz VX triggers an [Encounter](/kollect/encounters). If a VX is unsuccessful during an Encounter, they will lose a variable amount of HP as a result (determined by the exact Encounter and tier of [Adventure Run](/play/adventure-runs)) whilst also failing to retrieve any kind of loot.

If the HP of a VX reaches zero, it will be knocked out and unable to carry out anymore runs until revived.

### Revive

There are 3 ways to revive your knocked out VX:

\- The daily HP reset which takes place at **06:00 am UTC**. During a reset, knocked out VX are restored to a default of 10 HP.

\- Seasonal HP reset at the start of each season. At the start of a season VX are restored to full HP.

\- Elite Medipacks can be purchased at a fixed amount of 2 $RON in-game and used to restore a VX to full health.

Players are able to continue with Adventure Runs with any HP above zero. HP can be partially restored using Basic Medipacks.

If a knockout occurs during batch runs, resulting in 0 HP, the remaining runs will be cancelled and refunded.

During a knockout whilst at 0 HP, any gear attached to a CyberKongz VX will become bound to the VX until it is back up above 0 HP, at which point gear may be able to be removed or changed as required.

### Medipacks Overview:

**Basic Medipack** (untradable): Can be found directly on tier 1 and 2 Adventure Runs and can be used to heal a VX by + 5 HP. A Basic Medipack cannot be used to revive a knocked out VX (0 HP).

<figure><img src="/files/L12FhUdRI2n9Vtb9kbWv" alt="" width="300"><figcaption><p><strong>Basic Medipack</strong></p></figcaption></figure>

**Elite Medipack** (untradable): Can be purchased at a fixed amount of 2 $RON in-game and used to restore a VX to full health. An Elite Medipack can be used to revive and restore full health to a knocked out VX (0 HP).

<figure><img src="/files/uyRggF8XLjqrmc3sCsdj" alt="" width="300"><figcaption><p><strong>Elite Medipack</strong></p></figcaption></figure>

{% hint style="info" %}
The information above is only applicable to [Encounters](/kollect/encounters) and does not apply to [Events](/kollect/events).
{% endhint %}


# Events

<figure><img src="/files/Ace8JMroEflQs0BGNDqt" alt=""><figcaption></figcaption></figure>

### Overview

Events are an on-chain occurrence during an [Adventure Run](/play/adventure-runs), whereby your CyberKongz VX triggers an opportunity to win increased amounts of [Kongium](/play/kongium) or in-game loot.\
\
Whilst there are some Events with no prerequisites, many do have some conditions required to be successful.\
\
The chance and frequency of triggering each Event also varies, with some that will occur significantly less than others with better rewards.

<figure><img src="/files/HDLvDDcmUHDmOVdrqo99" alt="" width="375"><figcaption><p>Loot available for Events and Encounters</p></figcaption></figure>

### Requirements

Events available vary based on [Adventure Run](/play/adventure-runs) tiers. Players will need to have CyberKongz VX of a certain [Gear Score](/play/gear-score-gs) to successfully complete an Event.

There are also [Level](/play/experience-and-levels) requirements for your CyberKongz VX within each [Adventure Run](/play/adventure-runs) tier, in order to successfully complete an Event.

<figure><img src="/files/335RmrO51JITFgFIUcBc" alt=""><figcaption><p>Recommended Level and Gear Score ranges per tier</p></figcaption></figure>

For each tier there is an estimated range of 0.1% - 5% chance of triggering an Event. Successful completion of Events depends on the VX [Gear Score](/play/gear-score-gs) and VX [Level](/play/experience-and-levels) within the specified tier range.

{% hint style="info" %}
Events are dynamic and subject to changes/updates in between seasons.
{% endhint %}


# Encounters

<figure><img src="/files/DpRYjn9O4a3lingkZDC5" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/xkrl14wy9STCUgyvnWfS" alt=""><figcaption><p>An opponent during an Encounter</p></figcaption></figure>

### Overview

Encounters are an exciting new counterpart to [Events](/kollect/events).

Similarly to[ Events](/kollect/events), Encounters are an on-chain occurrence during an [Adventure Run](/play/adventure-runs), whereby your CyberKongz VX triggers an opportunity to face an opponent and potentially win Kredits or Mystery Boxes.

The outcome of an Encounter is determined by the [Gear Score](/play/gear-score-gs) of the VX used.&#x20;

Higher[ Gear Score](/play/gear-score-gs) is directly correlated with increased Encounter win chances.

<figure><img src="/files/HDLvDDcmUHDmOVdrqo99" alt="" width="375"><figcaption><p>Loot available for Events and Encounters</p></figcaption></figure>

### Winning an Encounter

If a VX wins an Encounter, the Adventure Run will be deemed as successful resulting in:

* Winning Kredits or new Mystery Boxes
* No impact on HP

The rarity of loot available are determined by the tier of [Adventure Run](/play/adventure-runs) engaged:

<figure><img src="/files/335RmrO51JITFgFIUcBc" alt=""><figcaption><p>Recommended Level and Gear Score ranges per tier</p></figcaption></figure>

Encounter winning probabilities for each tier start low and increase linearly with [Gear Score](/play/gear-score-gs). This continues until the maximum range is reached.

### Losing an Encounter

If a VX loses an Encounter, the [Adventure Run](/play/adventure-runs) will be deemed as unsuccessful resulting in:

* No loot
* Loss of [HP](/play/health-points-hp)

The [HP](/play/health-points-hp) lost during an Encounter is determined by the tier of [Adventure Run](/play/adventure-runs) engaged:

<figure><img src="/files/2IjfQso5hH6gyqfliJks" alt=""><figcaption><p>Range of HP loss possible in each tier</p></figcaption></figure>

If the HP of a VX reaches zero, it will be knocked out and unable to carry out anymore runs until the daily HP reset which takes place at **06:00 am UTC**.\
During a reset, knocked out VX are restored to a default of 10 HP.

Players are able to continue with Adventure Runs with any HP above zero.

During a knockout whilst at 0 HP, any gear attached to a CyberKongz VX will become bound to the VX until it is back up above 0 HP, at which point gear may be able to be removed or changed as required.

Players will have the option to revive their VX sooner than the daily reset, using an [**Elite Medipack**](/play/health-points-hp)**.**

{% hint style="info" %}
Encounters are dynamic and subject to changes/updates in between seasons.
{% endhint %}


# Mystery Boxes

<figure><img src="/files/N5Mt3sB87Yo9VE7hSHVJ" alt=""><figcaption></figcaption></figure>

### Overview

Mystery Boxes are a special loot item that can be found across all four tiers of [Adventure Runs](/play/adventure-runs). The tier of run you engage will determine which type of Mystery Box you can find!\
\
Mystery Boxes are rewards for winning [Encounters](/kollect/encounters).

### Mystery Box Tiers

**Tier 1:** Common Mystery Boxes, Rare Mystery Boxes&#x20;

**Tier 2:** Common Mystery Boxes, Rare Mystery Boxes, Epic Mystery Boxes&#x20;

**Tier 3:** Rare Mystery Boxes, Epic Mystery Boxes, Legendary Mystery Boxes&#x20;

**Tier 4:** Epic Mystery Boxes, Legendary Mystery Boxes

### Reward Levels

Within every type of Mystery Box, there are up to **5 levels of rewards** available. Percentage chances increase significantly for equivalent rewards with higher tier Mystery Boxes.

1. Common Rewards
2. Rare Rewards
3. Epic Rewards
4. Legendary Rewards
5. Gold Rewards

<div><figure><img src="/files/l9Uh42Yg1VbKr1s08i6c" alt=""><figcaption><p>Common Mystery Box Rewards</p></figcaption></figure> <figure><img src="/files/GDd7xlnUqQW0t5Rzw07W" alt=""><figcaption><p>Rare Mystery Box Rewards</p></figcaption></figure></div>

<div><figure><img src="/files/17DAF4P1KPOewQ7yRxea" alt=""><figcaption><p>Epic Mystery Box Rewards</p></figcaption></figure> <figure><img src="/files/wmC78mbegbfZ79e47YaD" alt=""><figcaption><p>Legendary Mystery Box Rewards</p></figcaption></figure></div>


# $BANANA Prize Pool

<figure><img src="/files/wWXARzVnwVdHZegX9oxo" alt=""><figcaption></figcaption></figure>

### Overview

Kongium found on Adventure Runs, can be used to redeem part of the Seasonal $BANANA Prize Pool.&#x20;

The Seasonal $BANANA Prize Pool is distributed and reset every ten days.

The prize pool each season now starts at a fixed amount of **10,000 $BANANA**. This amount steadily grows with the $BANANA spent (in the form of [Kredits](/play/kredits)) on [Adventure Runs ](/play/adventure-runs)throughout the duration of each season.

### Claiming $BANANA

During the claim process, [Kongium](/play/kongium) is burnt in exchange for the player’s portion of the Seasonal $BANANA Prize Pool.

[Kongium](/play/kongium) can be accumulated over multiple seasons to redeem a large amount at once, but you must commit all Kongium you have to enter the pool.&#x20;

Partial [Kongium](/play/kongium) cannot be committed, it’s all or nothing.&#x20;

Be sure to assess whether you need [Kongium](/play/kongium) to level up your VX first, and where required use as needed prior to committing towards the Seasonal $BANANA Prize Pool.

The amount of $BANANA a player is able to claim from the Seasonal $BANANA Prize Pool is calculated by:

Taking the amount of [Kongium](/play/kongium) they have committed, divided by the total amount of Kongium committed to the pool by all players, then multiplied by the total amount of $BANANA in the pool.&#x20;

<figure><img src="/files/cBKiJcSS6VvvaAepWiP8" alt=""><figcaption><p>Calculating your Seasonal $BANANA rewards</p></figcaption></figure>


# Jackpot Prize Pool

<figure><img src="/files/Oo1I6nvpbEmdUqOfekMZ" alt=""><figcaption></figcaption></figure>

### Overview

Play & Kollect 2.0 introduces a brand new reward pool, with exciting new mechanics to provide everyone with an opportunity to win additional $BANANA!

Each season, part of the $BANANA spent (in the form of [Kredits](/play/kredits)) is allocated towards the Jackpot Pool.

### Eligibility

VX that participate during any given season, spending a **minimum of 30,000** [**Kredits**](/play/kredits), are automatically eligible and entered into the Jackpot Pool.

Entries to the Jackpot Pool are per VX ID, and not limited per wallet. As such, players sending multiple VX out on [Adventure Runs](/play/adventure-runs) and spending the respective amount of [Kredits](/play/kredits) (2 VX would require 30,000 Kredits spent each), are increasing their chances of eligibility.

From the eligible list of VX, there is an RNG raffle that happens automatically to determine the **100 lucky winners**.

These lucky 100 winners are then automatically entered into a second RNG raffle to determine their position from 1 - 100.

<figure><img src="/files/iN894QwpwWlmdB3BPcYc" alt=""><figcaption><p>How the Jackpot Prize Pool is decided</p></figcaption></figure>

### Reward Distribution

First place takes the largest share of the pool, at **23% of total rewards**, gradually scaling down to 100th position which takes the smallest share of the pool, at 0.21% of total rewards.

<figure><img src="/files/XzGOxtQFVMB0yJanBxqL" alt="" width="240"><figcaption><p>Jackpot Prize Pool reward distribution</p></figcaption></figure>

This reward pool provides all players of all sizes, with an opportunity to potentially win large $BANANA rewards each season.&#x20;

{% hint style="info" %}
Using Kongium does not have any impact on the Jackpot Pool and is only applicable to the Seasonal $BANANA Prize Pool.
{% endhint %}


# The Klaw!

<figure><img src="/files/kLEEjn2pjvKTBXbIujrZ" alt=""><figcaption></figcaption></figure>

### Overview

The Klaw is a verifiably fair way to reward players by distributing NFTs from some of the best communities in web3, including current and future partners.\
\
The Klaw is currently under maintenance and will be available to Ronin players in the near future.

<figure><img src="/files/qAz3CHM0yC63lpjsaZUA" alt=""><figcaption><p>The Klaw!</p></figcaption></figure>

### The Loot

CyberKongz VX are able to find Shredz on Adventure Runs.&#x20;

Once a player has accumulated 10 Shredz, they can use these + 20,000 Kongium to craft a Golden Ticket.

Golden Tickets can be used once, and allow players to redeem 1 random NFT from The Klaw.

### The Rewards

The NFT rewards available to win from the Klaw vary in quantity and value. There are a range of NFT collections from which specific NFTs have been sourced and made available to players that hold Golden Tickets.

The rewards are frequently updated as CyberKongz continues to source new NFTs to add to The Klaw.

NFTs that are currently available in The Klaw can be seen by clicking on the "THE PRIZES" poster at theklaw\.cyberkongz.com.&#x20;

Here players can view which collections are available in The Klaw, along with each individual NFT from those collections.

<figure><img src="/files/CXyKQCElZ7IQDjnuEAxT" alt=""><figcaption><p>The Klaw! in action</p></figcaption></figure>

{% hint style="info" %}
We are constantly ensuring The Klaw! game mechanics are balanced appropriately, so crafting and event requirements are subject to change.
{% endhint %}

{% embed url="<https://youtu.be/WNfy3ek2LqI>" %}


